Markarth Botanical Gardens
Author: Mentha
Version: 1.0
Release Date: October 26, 2012
Category: Houses

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Requirements: 
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Skyrim 


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Description:
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An eye candy mod with a living area, new alchemy plants, and a new world space to call home. Followers can follow you, but will not follow everywhere. I don't know why this is, nor do I have time to ponder over it any more. 


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Details:
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Markarth Botanical Gardens is an eye candy house mod with a crafting area and a small tent for you to sleep if you choose. There is a book that describes how Calcemo came to find this jewel and how he made it tourist ready. 

You may live there, craft there, or just harvest what you need for alchemy experiments and move on. 
 
This is my first real mod release, although I've been modding since Morrowind, for my own pleasure, for many years. 



Included in Version 1.0:

A new world space next to Markarth with a book that describes the story behind the mod.

New alchemy plants + ingredients

New mushrooms with vanilla ingredients. The ingredients are in the files if you want to take the time to change them
Blackreach mushroom trees with new textures. 

Two merchants

A small tent to call your own ( the one with the bookshelves) and storage and crafting areas. 

A few animals and guards 

Ketulah, a simple dog follower. (activate to follow, activate again to send home)

A new dirt and rock texture for the mushroom mesh.

New coloring for the cliffs and rock formations. They will not change vanilla meshes. 

Two recolored landscape meshes. (will not affect vanilla game)

esp

readme





If you do not want to use the mod, you may still use any of the meshes and textures, as long as they are in one of my released resources. Please follow the permissions given in these downloads: 

More Colorful Shrooms
http://skyrim.nexusmods.com/mods/25939/

More Colorful Ferns
http://skyrim.nexusmods.com/mods/25960/

More colorful Alchemy Plants 
http://skyrim.nexusmods.com/mods/25701/

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Change log:
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1.0
Release



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Installation:
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1) Extract the contents of the ZIP folder into a temporary folder
2) Cut & Paste files to your Data folder
3) Turn on the mod. 
4) Have fun


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Un-Installation:
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1) Delete the files associated with the mod
2) Unless it's game breaking, or I forgot something keep your criticism to yourself. You are not required to use this mod. 

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Incompatibility:
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Any mod that changes the navmesh or area next to the Markarth gate, otherwise none. There should be little conflict as the mod is in its own worldspace. 

This mod adds a lot of stuff in a small space, while the textures are not hi res, there are a lot of them. Low end computers may have a problem loading. 

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Bugs:
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There are a few navmesh errors, but I have found these to also be in the vanilla game too, so I'm not going to not release because of it. There may also be a few door errors for doors not even near the door to the gardens, but they were not changed by this mod.

Depending upon your distance settings, the cliffs may disappear if you stand too far away. It looks funky, but it will not change how the mod functions. 


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Credits:
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I do not believe I've used anyone else's files, but I've been working on this mod for months now, so there may be something hidden, it was not intentional to not give credit if this is the case. 
To The Good Lord 
Bethesda for creating Skyrim.

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Tools Used:
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Nifskope
GIMP
CK

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Usage: 
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You may NOT upload this file to any other site without my permission. 
Please use the a fore mentioned links to use the new meshes in this file. 